#include "MovingObject.h"


CMovingObject::CMovingObject(void)
{
}

CMovingObject::~CMovingObject(void)
{
}

void CMovingObject::Initialize( void )
{

}
void CMovingObject::Update( float dT )
{

}
void CMovingObject::Render( void )
{

}

RECT CMovingObject::GetRect( void ) const
{
	RECT r = { 0, 0, 0, 0};
	return  r;
}
void CMovingObject::HandleCollision( const IEntity* pOther )
{

}